AI Insights · Timothy · July 2022
Top 5 Cat Games in the US: Q2 2022 Performance
Explore the performance trends of the top 5 cat games in the United States during Q2 2022, including downloads, revenue, and active users.
In Q2 2022, the top 5 cat games on a unified platform in the United States demonstrated varied trends in weekly downloads, revenue, and active users. Here's a closer look at each game's performance:
My Talking Tom 2 from Outfit7 Limited saw a steady decline in weekly revenue, starting from approximately $20K at the end of March to about $11.5K by late June. Weekly downloads also decreased from around 134K to 105K in the same period. Active users remained relatively stable, fluctuating around 900K to 960K throughout the quarter.
My Talking Angela 2, also by Outfit7 Limited, experienced a downward trend in weekly revenue, beginning at roughly $25.7K in late March and ending at around $18.9K by the end of June. Weekly downloads showed a similar pattern, starting at approximately 103K and rising to around 115K by the end of the quarter. Active users increased steadily from about 362K to over 410K.
My Talking Tom Friends displayed a consistent decline in weekly revenue, beginning at about $13.2K in late March and ending at approximately $12.5K by the end of June. Weekly downloads fluctuated, starting at roughly 106K, dropping to around 78K in late April, and then rising to approximately 97K by the end of June. Active users remained stable, hovering around 920K to over 1M throughout the quarter.
Cat Escape! from Sunday.gg saw minimal weekly revenue, fluctuating between $70 and $210 throughout the quarter. Weekly downloads showed significant variability, starting at around 60.5K, peaking at 127K in mid-April, and ending at approximately 96K. Active users followed a similar pattern, starting at around 197K, peaking at over 300K in mid-April, and ending at approximately 259K by the end of June.
Finally, Cats & Soup by hidea experienced a decline in weekly revenue from about $93.2K at the end of March to roughly $38.3K in mid-June before rebounding to approximately $74.2K by the end of June. Weekly downloads remained relatively stable, fluctuating between 59K and 73K. Active users remained consistent, hovering around 141K to 171K throughout the quarter.
The data for these top-performing cat games comes from Sensor Tower, providing valuable insights into their market performance. For more detailed analysis and insights, visit Sensor Tower.